Health bar configuration
Create a module using capture setup, open Configure, then choose Health bar under Add target.
Select and test the region
- Use Arm Region Picker to select the bar's screen region, or expand Manual coordinates to enter its position and size.
- Select the bar area without labels, borders, or nearby UI. Inspect the Region Preview and use Test now.
- Set Fill Direction to match the bar's orientation.
- Start detection and watch Live Value as the bar changes. Adjust the region before tuning an action if the percentage does not follow the bar.
Filter changes
Decreases only (damage) ignores increases such as healing. Min Change % filters small changes. Smoothing Frames averages readings to reduce jitter, and Event Cooldown (ms) limits event frequency.
If the bar is hard to distinguish from its background, enable Use color filtering. Try a Quick preset or use Re-detect to sample the bar color, then adjust the hue, saturation, and brightness ranges if needed. Fill Sensitivity adjusts how much of a row or column must look filled.
Use Require focused window and Required Window if another window could cover the same screen area. Refresh updates the available window list.
Action intensity
Under Action Settings, select the shockers, action, and duration, then choose Intensity mode:
| Mode | Intensity calculation |
|---|---|
| Scaled (% of max) | Scales the percentage change against Max intensity. |
| Direct (up to max) | Uses the percentage change directly, capped at Max intensity. |
| Fixed | Uses the configured Intensity for every activation. |
For example, a 30-percentage-point change with a maximum of 80 gives an intensity of 24 in Scaled mode. With a cap of 25, Direct mode gives 25 for that change.
To handle changes in a flow instead, clear the direct action's Shockers and use Meter Changed or Damage Taken. Review the target's cooldown settings as well.
Troubleshooting
A fixed or noisy reading usually needs a better region, fill direction, or color filter. If healing does not trigger an event, check Decreases only (damage). If a small decrease is ignored, compare it with Min Change % and the cooldown.